[액션] 한글-무설치 Inversion v5.48

토렌트 정보 보기

Inversion

Total 4,396.0M

1. bin, animation, anim_props.abd (195.3K)
2. bin, animation, slave_props.abd (2.8K)
3. bin, animation, berserker_props.abd (1.4K)
4. bin, animation, ext_props_balk.abd (914byte)
5. bin, animation, smt_cart_props.abd (653byte)
6. bin, animation, ext_props_idle_command.abd (578byte)
7. bin, animation, ext_props_bleed.abd (578byte)
8. bin, animation, civilian_props.abd (263byte)
9. bin, animation, lurker_props.abd (263byte)
10. bin, animation, ext_props_ladder.abd (254byte)
11. bin, animation, robot_props.abd (226byte)
12. bin, animation, ext_props_idle_command_prison.abd (221byte)
13. bin, animation, butcher_props.abd (202byte)
14. bin, animation, human_close_combat.abd (194byte)
15. bin, animation, slave_driver_props.abd (188byte)
16. bin, animation, brute_props.abd (174byte)
17. bin, animation, boss_props.abd (173byte)
18. bin, animation, ext_props_drill.abd (173byte)
19. bin, animation, human_idle_guard_03_props.abd (173byte)
20. bin, animation, human_idle_guard_01_props.abd (158byte)
21. bin, animation, ext_props_bolt.abd (158byte)
22. bin, animation, ext_props_breakout_sprint.abd (149byte)
23. bin, animation, ext_props_butcher_driver.abd (149byte)
24. bin, animation, ext_props_breakout_runner_kill.abd (149byte)
25. bin, animation, ext_props_break_window.abd (149byte)
26. bin, animation, ext_props_breakout_door.abd (149byte)
27. bin, animation, ext_props_breakout_beating.abd (149byte)
28. bin, animation, ext_props_corpse_drag.abd (149byte)
29. bin, animation, ext_props_breakout_guard_alert.abd (149byte)
30. bin, animation, ext_props_climb_1.abd (149byte)
31. bin, animation, ext_props_climb_3.abd (149byte)
32. bin, animation, ext_props_dog_feed.abd (149byte)
33. bin, animation, ext_props_box_carry_01.abd (149byte)
34. bin, animation, ext_props_door_break_3.abd (149byte)
35. bin, animation, ext_props_box_carry_02.abd (149byte)
36. bin, animation, ext_props_fridge.abd (149byte)
37. bin, animation, ext_props_g0_mgame.abd (149byte)
38. bin, animation, ext_props_g2_mgame.abd (149byte)
39. bin, animation, ext_props_climb_4.abd (149byte)
40. bin, animation, ext_props_climb_5.abd (149byte)
41. bin, animation, ext_props_crawl_under_door.abd (149byte)
42. bin, animation, ext_props_idle_shoulder.abd (149byte)
43. bin, animation, ext_props_idle_sit.abd (149byte)
44. bin, animation, ext_props_idle_sit_box.abd (149byte)
45. bin, animation, ext_props_death_burn.abd (149byte)
46. bin, animation, ext_props_idle_stay.abd (149byte)
47. bin, animation, ext_props_death_crawl.abd (149byte)
48. bin, animation, ext_props_jump_fwd.abd (149byte)
49. bin, animation, ext_props_jump_off.abd (149byte)
50. bin, animation, ext_props_door_break_1.abd (149byte)
51. bin, animation, ext_props_lever.abd (149byte)
52. bin, animation, ext_props_open_door.abd (149byte)
53. bin, animation, ext_props_idle_stay_group.abd (149byte)
54. bin, animation, human_fatality_props.abd (149byte)
55. bin, animation, ext_props_prison_column_guard.abd (149byte)
56. bin, animation, ext_props_prison_patrol.abd (149byte)
57. bin, animation, ext_props_rail_slide.abd (149byte)
58. bin, animation, human_gate_guard.abd (149byte)
59. bin, animation, ext_props_vector_change.abd (149byte)
60. bin, animation, smt_towerman.abd (149byte)
61. bin, animation, ext_props_turret.abd (149byte)
62. bin, animation, smt_trolley.abd (149byte)
63. bin, animation, ext_props_wheel.abd (149byte)
64. bin, animation, human_idle_guard_02_props.abd (149byte)
65. bin, animation, shieldman_props.abd (135byte)
66. bin, animation, heavy_props.abd (46byte)
67. bin, animation, ext_props_slave_driver_cmd.abd (44byte)
68. bin, animation, ext_props_prisoner_push_slave_driver.abd (44byte)
69. bin, animation, ext_props_slave_driver_jump_off.abd (44byte)
70. bin, animation, mini_robot_props.abd (37byte)
71. bin, animation, ext_props_idle_slave.abd (30byte)
72. bin, animation, ext_props_slave_smt.abd (30byte)
73. bin, animation, char_selection.abd (23byte)
74. bin, animation, ext_props_prisoner_push.abd (23byte)
75. bin, animation, ext_props_woman_death.abd (23byte)
76. bin, animation, ext_props_tool_work.abd (23byte)
77. bin, animation, ext_props_bags_carry.abd (23byte)
78. bin, animation, ext_props_grappler_dig.abd (23byte)
79. bin, animation, ext_props_cage_sit_idle.abd (23byte)
80. bin, animation, dog_props.abd (23byte)
81. bin, animation, civilian_clean_props.abd (23byte)
82. bin, dbghelp.dll (1.0M)
83. bin, WaveOutputPlugin.dll (947.5K)
84. bin, IFC23d.dll (232.0K)
85. bin, IFC23.dll (232.0K)
86. bin, ssl_callstack.log (24byte)
87. bin, version.ver (1byte)
88. Crack, SKIDROW.zip (8.4M)
89. prebuild, PS, inp_device_keyboard.ps (15.6K)
90. prebuild, PS, inp_device_mouse.ps (1.7K)
91. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_glt.sdc (8.1M)
92. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_zs_glt.sdc (8.1M)
93. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_zs_dxn_glt.sdc (8.1M)
94. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_glt.sdc (8.1M)
95. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_tess_fetch4_glt.sdc (8.1M)
96. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_glt.sdc (8.1M)
97. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_fetch4_glt.sdc (8.1M)
98. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_sfx.sdc (1.7M)
99. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_sfx.sdc (1.7M)
100. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_sfx.sdc (1.7M)
101. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_sfx.sdc (1.7M)
102. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_sfx.sdc (1.7M)
103. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_sfx.sdc (1.7M)
104. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_sfx.sdc (1.7M)
105. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_lightbuffer.sdc (341.0K)
106. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_lightbuffer.sdc (339.2K)
107. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_lightbuffer.sdc (339.0K)
108. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_lightbuffer.sdc (329.0K)
109. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_lightbuffer.sdc (328.9K)
110. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_lightbuffer.sdc (328.8K)
111. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_terrain.sdc (328.1K)
112. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_zfill.sdc (327.8K)
113. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zfill.sdc (327.7K)
114. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_zfill.sdc (327.6K)
115. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_zfill.sdc (327.5K)
116. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_zfill.sdc (327.5K)
117. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_zs_terrain.sdc (327.3K)
118. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_lightbuffer.sdc (327.2K)
119. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_zfill.sdc (327.2K)
120. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_zfill.sdc (326.5K)
121. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_zs_dxn_terrain.sdc (326.2K)
122. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_fetch4_terrain.sdc (326.0K)
123. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_tess_fetch4_terrain.sdc (325.9K)
124. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_terrain.sdc (325.8K)
125. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_terrain.sdc (324.6K)
126. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_item_burnout.sdc (213.9K)
127. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_item_burnout.sdc (213.6K)
128. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_item_burnout.sdc (213.5K)
129. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_item_burnout.sdc (213.2K)
130. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_item_burnout.sdc (213.1K)
131. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_item_burnout.sdc (213.0K)
132. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_item_burnout.sdc (212.9K)
133. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_item_highlight.sdc (158.2K)
134. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_item_highlight.sdc (158.1K)
135. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_item_highlight.sdc (158.1K)
136. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_item_highlight.sdc (157.7K)
137. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_item_highlight.sdc (157.5K)
138. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_item_highlight.sdc (157.5K)
139. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_item_highlight.sdc (156.9K)
140. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_decal.sdc (139.0K)
141. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_decal.sdc (138.8K)
142. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_decal.sdc (138.3K)
143. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_decal.sdc (138.2K)
144. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_decal.sdc (138.0K)
145. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_decal.sdc (137.9K)
146. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_decal.sdc (137.0K)
147. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_grass.sdc (109.9K)
148. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_grass.sdc (109.7K)
149. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_grass.sdc (109.6K)
150. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_grass.sdc (109.6K)
151. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_grass.sdc (109.5K)
152. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_grass.sdc (109.4K)
153. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_grass.sdc (109.3K)
154. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_base.sdc (90.1K)
155. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_base.sdc (90.0K)
156. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_base.sdc (89.9K)
157. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_base.sdc (89.0K)
158. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_base.sdc (88.7K)
159. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_base.sdc (88.4K)
160. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_base.sdc (87.9K)
161. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_particles.sdc (77.6K)
162. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_particles.sdc (77.4K)
163. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_particles.sdc (77.2K)
164. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_particles.sdc (77.2K)
165. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_particles.sdc (77.1K)
166. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_particles.sdc (76.6K)
167. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_particles.sdc (76.4K)
168. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_rain.sdc (49.6K)
169. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_rain.sdc (49.5K)
170. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_rain.sdc (49.4K)
171. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_rain.sdc (49.4K)
172. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_rain.sdc (49.3K)
173. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_rain.sdc (49.3K)
174. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_rain.sdc (49.2K)
175. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_trail.sdc (29.3K)
176. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_trail.sdc (29.1K)
177. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_trail.sdc (29.0K)
178. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_trail.sdc (29.0K)
179. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_trail.sdc (28.9K)
180. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_trail.sdc (28.9K)
181. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_trail.sdc (28.8K)
182. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_ui.sdc (23.3K)
183. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_ui.sdc (23.3K)
184. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_ui.sdc (23.1K)
185. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_ui.sdc (22.9K)
186. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_ui.sdc (22.9K)
187. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_ui.sdc (22.9K)
188. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_ui.sdc (22.8K)
189. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_tree.sdc (18.3K)
190. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_zs_tree.sdc (18.2K)
191. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_tess_fetch4_tree.sdc (18.1K)
192. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_fetch4_tree.sdc (18.1K)
193. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_tree.sdc (18.0K)
194. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_zs_dxn_tree.sdc (18.0K)
195. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_tree.sdc (17.5K)
196. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_fill.sdc (16.3K)
197. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_fill.sdc (16.2K)
198. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_fill.sdc (16.2K)
199. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_fill.sdc (16.2K)
200. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fill.sdc (16.1K)
201. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_fill.sdc (16.1K)
202. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_fill.sdc (16.0K)
203. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_hdr.sdc (12.8K)
204. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_hdr.sdc (12.7K)
205. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_hdr.sdc (12.7K)
206. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_hdr.sdc (12.4K)
207. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_hdr.sdc (12.3K)
208. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_hdr.sdc (12.3K)
209. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_hdr.sdc (12.2K)
210. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_fog.sdc (11.7K)
211. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_fog.sdc (11.6K)
212. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fog.sdc (11.6K)
213. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_fog.sdc (11.3K)
214. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_fog.sdc (11.3K)
215. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_fog.sdc (11.2K)
216. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_fog.sdc (11.2K)
217. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_sm_mask.sdc (9.7K)
218. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_sparks.sdc (9.7K)
219. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_sm_mask.sdc (9.7K)
220. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_sparks.sdc (9.7K)
221. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_sm_mask.sdc (9.7K)
222. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_sparks.sdc (9.7K)
223. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_sm_mask.sdc (9.6K)
224. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_sparks.sdc (9.6K)
225. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_sparks.sdc (9.5K)
226. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_sparks.sdc (9.5K)
227. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_sm_mask.sdc (9.3K)
228. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_sm_mask.sdc (9.3K)
229. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_sparks.sdc (9.3K)
230. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_sm_mask.sdc (9.3K)
231. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_edge_aa.sdc (6.6K)
232. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_edge_aa.sdc (6.6K)
233. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_edge_aa.sdc (6.6K)
234. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_edge_aa.sdc (6.6K)
235. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_edge_aa.sdc (6.6K)
236. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_edge_aa.sdc (6.6K)
237. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_edge_aa.sdc (6.6K)
238. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_scope_effects.sdc (6.6K)
239. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_scope_effects.sdc (6.6K)
240. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_scope_effects.sdc (6.6K)
241. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_scope_effects.sdc (6.6K)
242. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_scope_effects.sdc (6.5K)
243. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_scope_effects.sdc (6.5K)
244. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_scope_effects.sdc (6.5K)
245. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_ssao.sdc (5.7K)
246. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_ssao.sdc (5.7K)
247. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_ssao.sdc (5.7K)
248. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_ssao.sdc (5.7K)
249. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_ssao.sdc (5.7K)
250. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_ssao.sdc (5.7K)
251. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_ssao.sdc (5.7K)
252. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_dof.sdc (4.6K)
253. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dof.sdc (4.5K)
254. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_dof.sdc (4.5K)
255. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_dof.sdc (4.5K)
256. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_dof.sdc (4.5K)
257. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_zs_lava_flow.sdc (4.5K)
258. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_lava_flow.sdc (4.5K)
259. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_fetch4_lava_flow.sdc (4.5K)
260. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_tess_fetch4_lava_flow.sdc (4.5K)
261. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_lava_flow.sdc (4.5K)
262. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dof.sdc (4.5K)
263. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_zs_dxn_lava_flow.sdc (4.5K)
264. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_lava_flow.sdc (4.5K)
265. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_dof.sdc (4.5K)
266. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_motion_blur.sdc (2.5K)
267. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_motion_blur.sdc (2.5K)
268. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_motion_blur.sdc (2.5K)
269. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_motion_blur.sdc (2.5K)
270. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_motion_blur.sdc (2.5K)
271. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_motion_blur.sdc (2.5K)
272. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_motion_blur.sdc (2.5K)
273. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_distort_postproc.sdc (2.4K)
274. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_distort_postproc.sdc (2.4K)
275. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_distort_postproc.sdc (2.4K)
276. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_distort_postproc.sdc (2.4K)
277. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_distort_postproc.sdc (2.4K)
278. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_distort_postproc.sdc (2.4K)
279. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_distort_postproc.sdc (2.4K)
280. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_zs_dxn_lava.sdc (2.3K)
281. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_lava.sdc (2.3K)
282. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_fetch4_lava.sdc (2.3K)
283. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_tess_fetch4_lava.sdc (2.3K)
284. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_zs_lava.sdc (2.3K)
285. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_lava.sdc (2.3K)
286. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_lava.sdc (2.2K)
287. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_stencil_fill.sdc (2.0K)
288. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_stencil_fill.sdc (2.0K)
289. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_stencil_fill.sdc (2.0K)
290. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_stencil_fill.sdc (2.0K)
291. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_stencil_fill.sdc (2.0K)
292. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_stencil_fill.sdc (2.0K)
293. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_stencil_fill.sdc (2.0K)
294. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_zs_distort.sdc (2.0K)
295. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_dxn_radial_blur.sdc (1.9K)
296. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_zs_dxn_distort.sdc (1.9K)
297. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_fetch4_radial_blur.sdc (1.9K)
298. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_radial_blur.sdc (1.9K)
299. prebuild, SHADERS_2_cache, prebuild, pc_sm30_nv_distort.sdc (1.9K)
300. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_fetch4_distort.sdc (1.9K)
301. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_tess_fetch4_distort.sdc (1.9K)
302. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_dxn_distort.sdc (1.9K)
303. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_dxn_tess_fetch4_radial_blur.sdc (1.9K)
304. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_radial_blur.sdc (1.9K)
305. prebuild, SHADERS_2_cache, prebuild, pc_sm30_ati_distort.sdc (1.9K)
306. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_nv_zs_radial_blur.sdc (1.9K)
307. prebuild, SHADERS_2_cache, prebuild, common_pc_sm30_ati_radial_blur.sdc (1.9K)
308. prebuild, sounds, pc, en, ex.fsb (271.7M)
309. prebuild, sounds, pc, en, vo_a3_1_level.fsb (46.0M)
310. prebuild, sounds, pc, en, vo_a2_2_level.fsb (45.8M)
311. prebuild, sounds, pc, en, vo_b1_1a_level.fsb (36.6M)
312. prebuild, sounds, pc, en, vo_b2_2_level.fsb (34.1M)
313. prebuild, sounds, pc, en, vo_a2_1_level.fsb (32.8M)
314. prebuild, sounds, pc, en, vo_a2_3_level.fsb (31.9M)
315. prebuild, sounds, pc, en, vo_a1_1_level.fsb (31.6M)
316. prebuild, sounds, pc, en, vo_a3_2_level.fsb (27.8M)
317. prebuild, sounds, pc, en, vo_b1_2_level.fsb (25.9M)
318. prebuild, sounds, pc, en, vo_a1_1a_level.fsb (25.5M)
319. prebuild, sounds, pc, en, vo_b2_2_iga.fsb (22.5M)
320. prebuild, sounds, pc, en, vo_mp_special.fsb (19.8M)
321. prebuild, sounds, pc, en, vo_a0_1_iga.fsb (19.7M)
322. prebuild, sounds, pc, en, vo_a1_1a_iga.fsb (18.7M)
323. prebuild, sounds, pc, en, vo_a2_1_iga.fsb (18.2M)
324. prebuild, sounds, pc, en, vo_b2_1_level.fsb (17.7M)
325. prebuild, sounds, pc, en, vo_b1_1b_iga.fsb (17.2M)
326. prebuild, sounds, pc, en, vo_mp_normal.fsb (16.7M)
327. prebuild, sounds, pc, en, vo_a3_1_iga.fsb (16.1M)
328. prebuild, sounds, pc, en, vo_a1_1_iga.fsb (14.4M)
329. prebuild, sounds, pc, en, vo_a2_2_iga.fsb (12.5M)
330. prebuild, sounds, pc, en, vo_a2_3_iga.fsb (11.4M)
331. prebuild, sounds, pc, en, vo_a0_0_iga.fsb (11.4M)
332. prebuild, sounds, pc, en, vo_a0_1_level.fsb (9.8M)
333. prebuild, sounds, pc, en, vo_b1_1a_iga.fsb (9.3M)
334. prebuild, sounds, pc, en, vo_rnd_dialogues.fsb (9.1M)
335. prebuild, sounds, pc, en, vo_b1_1b_level.fsb (7.9M)
336. prebuild, sounds, pc, en, vo_a3_2_iga.fsb (7.0M)
337. prebuild, sounds, pc, en, vo_b1_2_iga.fsb (5.1M)
338. prebuild, sounds, pc, en, vo_b2_1_iga.fsb (3.6M)
339. prebuild, sounds, pc, stream_iga.fsb (643.2M)
340. prebuild, sounds, pc, music_stream.fsb (164.1M)
341. prebuild, sounds, pc, sfx.fsb (98.5M)
342. prebuild, sounds, pc, amb_stream.fsb (65.3M)
343. prebuild, sounds, pc, ambient.fsb (57.4M)
344. prebuild, sounds, pc, auto_sfx.fsb (55.4M)
345. prebuild, sounds, pc, char_strm.fsb (23.8M)
346. prebuild, sounds, pc, stream.fsb (15.1M)
347. prebuild, sounds, pc, char_butcher.fsb (12.7M)
348. prebuild, sounds, pc, char_lut.fsb (11.1M)
349. prebuild, sounds, pc, char_prisoner.fsb (11.1M)
350. prebuild, sounds, pc, explosions.fsb (10.3M)
351. prebuild, sounds, pc, char_dog.fsb (3.7M)
352. prebuild, sounds, pc, weapons_stream.fsb (786.0K)
353. prebuild, sounds, pc, music_loading.fsb (398.6K)
354. prebuild, stats, packers.dat (100.4K)
355. prebuild, texts, strings_english.str (644.4K)
356. preload, paks, out.s3darc (1,622.9M)
357. preload, paks, out_ati.s3darc (316.4M)
358. preload, paks, out_nv.s3darc (289.6M)
359. preload, paks, out_patch.s3darc (17.2M)
360. preload, paks, out_en_us.s3darc (930.0K)
361. Soft, vcredist_x86.exe (4.0M)
362. Soft, DirectX 9.0 Web setup.exe (292.8K)
363. reg.exe (404.0K)
364. 필독!!!.txt (645byte)
365. reg.txt (237byte)
366. reg.ini (44byte)
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Soft폴더에서 프로그램을 설치하세요. <게임이 실행되지 않으면 꼭 설치하세요.>

reg.exe를 두번 클릭하고 <레지스트리 자동 등록>하세요. <게임이 실행되지 않으면 등록하세요.>



< 필 독 ! ! ! >


Crack 폴더에서 SKIDROW.zip 압축을 풀고 (백신이 오진할 수 있어서 압축)
Inversion.exe 가 포함된 총 4개의 파일을 bin 폴더 에 넣어주세요.




Inversion(게임폴더)\bin 폴더에서 

Inversion.exe 로 게임을 시작하세요.




게임 시작후 로고영상이 끝나고 메인화면이 안나올 경우(로고후 먹통)
아래의 세이브 폴더에서 game_local.cfg 파일만 삭제 하시고 다시 시작하세요.


세이브 경로 : ~\Documents\Inversion Saves




한글패치 / 한필드 http://hanfield.egloos.com/




게임버전 v1.0.1.0 (빌드 v5.48.106032)(Update1)(SKIDROW)





다음 분을 위해서 잠시 시드유지 해주세요.

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